A full walkthrough of the Sailor Piece Sea Beast Macro — its dedicated toggle, the starter-island spawn requirement, the life-steel gear recommendation, and why this is the one farm that needs every other category disabled.
Sea beasts are open-ocean encounters in Sea 2. They are not summoned, they are not on a fixed timer, and they do not announce in chat — they appear at random while your character is floating out on the water. The Sailor Piece Sea Beast Macro handles every part of that loop on auto, from getting your character into open water to staying alive long enough to actually kill the beast when it arrives.
Because the spawn condition is "be on the water", the macro takes a different approach to this farm than to dungeons or auto boss runs. This page covers everything that is different.
Open the macro, hover the left-hand icon column until the labels expand, and click Bosses. The sea beast section sits at the very bottom of the boss tab — scroll all the way down. It has the same top-right pill-slider toggle as every other category, and configuring the section without flipping the slider does nothing.
Weapon cycling is not yet supported on the sea beast section. You get the toggle and the basic farming logic for now; weapon cycling for sea beasts is on the roadmap.
This is the most important rule on the page. The Sailor Piece Sea Beast Macro requires every other farming category to be turned off before you start it. Dungeon farming, manual boss farming, pity farming, instant boss farming, NPC farming — every other slider has to be in the off position.
Why: sea beasts depend on a very specific starting state (character on the Sea 2 starter island, walking into the ocean) and a very specific running state (floating on the water). Any other category that wants to pathfind your character somewhere else will fight the sea beast loop and break both farms.
Before you start the macro, set your in-game spawn point to Sea 2 starter island. This is non-negotiable. The macro will reset your character to spawn to get you to a known centralised location, and only the Sea 2 starter island puts you close enough to the open ocean for the walk-out loop to work.
If your spawn point is anywhere else — Sea 1, a different Sea 2 island, anywhere — the macro will reset to the wrong place and the farm will not run. There is no fallback path for the wrong spawn; the loop simply fails to engage.
Sea beasts hit hard. The macro recommends at least 2–3% life-steel on your gear — that is the in-game stat that heals you for a percentage of the damage you deal. Without it, the beast can chew through your HP faster than the macro can swing back, and a long AFK session ends with your character dead in the water.
Two to three percent is the floor. More is better, and stacking life-steel across multiple gear pieces is the most reliable way to keep the farm running unattended for hours.
With the sea beast toggle on, every other category off, and your spawn point fixed to the Sea 2 starter island, the loop runs as follows:
Download ExoPanda, set your spawn to the Sea 2 starter island, and run the Sailor Piece Sea Beast Macro overnight.
