Configure the Sailor Piece Boss Macro from scratch — per-boss move-sets, hot-bar order, pity farming for guaranteed 25th-kill drops, and instant boss detection that fires the moment a world boss spawns.
The Sailor Piece Boss Macro is one of the most-used tabs in the whole hub. Bosses gate the strongest weapons and the rarest drops in the game, so the auto Sailor Piece world boss flow plus the pity-drop loop together account for the bulk of long-session AFK farming. This page walks the boss tab end-to-end so you can configure it for whichever boss tier you are chasing.
Same pattern as every other tab: hover the left-hand icon column, wait for the labels to expand, then click Bosses. The right-hand panel switches to the boss configuration screen.
At the very top of the boss tab is the per-boss farming configuration. This is where you tell the macro how to fight each boss — not which bosses to fight. The configuration matters because using full Z / X / C / V / F rotations on a low-tier boss wastes cool-downs you do not need. If you can drop a weak boss with a single M1 swing, configure the macro to just M1 it. Save your strong moves for the bosses that actually need them.
The dropdown at the top of the configuration panel lists every boss in the game, grouped into four categories:
Pick a boss from the list and the configuration fields below the dropdown apply to that boss specifically. Each boss gets its own move-set, weapon, and (optionally) cycle.
For each boss you can pick the move set the macro uses while attacking. The standard options follow the in-game key layout — Z, X, C, V, and F — listed weakest-to-strongest. You can enable one move, all five, or any combination.
If you play on a non-QWERTY layout, those default keys may not match what the game reads. The macro exposes a custom key field for exactly that case. One real user report: on their AZERTY-style keyboard, the F move is actually bound to Y. They drop Y into the custom-key field, the macro presses Y where it would normally press F, and everything works.
Like the dungeon flow, the macro reads the hot-bar by index — slot 1 melee, slot 2 sword, slot 3 fruit. If your in-game hot-bar is in a different order, the macro will swap to the wrong item. The on-screen hot-bar preview inside the macro UI shows you the expected order; if your live game does not match the preview, fix the hot-bar before starting. The Dungeons page covers the same requirement with more detail.
Below the move-set section is the per-boss weapon-swapping toggle. Unlike the dungeon weapon cycling — which is sword-only or melee-only — boss weapon swapping does support cross-category cycling (sword to melee and back), as long as both weapons are currently equipped on the hot-bar.
Enable swapping per-boss only when you actually need it. Strong bosses justify the move-set rotation; weak bosses are faster with a single M1 or single move and waste cool-downs if you cycle them. Important: enabling weapon swapping for a boss only enables the customisation — it does not enable the macro to farm that boss. You still have to flip the farming toggle separately.
At the bottom of the boss tab is the manual boss farming section — sometimes labelled "normal bosses" in the UI. This farms every item-spawned boss you have toggled on, almost all of which live in Sea 1 and Sea 2. If you have a stockpile of spawn items, this is the fastest way to burn through them, and it is the single most-used Sailor Piece Boss Macro mode for users running the best Sailor Piece boss macro setup overnight.
Pity farming takes advantage of the in-game guarantee that every 25th kill of a boss drops a rare reward. The macro splits this into two settings:
Both toggles have to be turned on — enabling only one does nothing. With both enabled, the macro burns through 24 Pity Boss kills, then switches automatically to the Pity Target for the 25th kill, guaranteeing the pity drop. The Sailor Piece pity farm macro flow is overpowered for mid-game players because the easy bosses cost almost nothing per spawn while the pity target is something you would otherwise grind for hours.
Instant boss farming is the chat-reader mode. The macro opens the Roblox chat window, watches for the in-game boss announcement that fires whenever a world boss naturally spawns, and reacts the second the announcement lands. Unlike the dashboard's Boss Runs mode — which polls on a timer and may miss a window — instant boss is event-driven.
This is the right mode for chasing Sea 2 world bosses like the Cosmic Being or the Sun God. Configure their weapon cycling and move sets per-boss in the configurations panel, enable the auto Sailor Piece world boss target, and pair it with NPC farming on the same sea — the macro stays productive while it waits, then drops everything to kill the boss when chat announces it.
Real user reports: an overnight session with NPC farming + instant boss on Sea 2 has produced more than triple the required Sun God / Cosmic Being weapon-ingredient counts by morning. That is essentially the entire grind for those endgame weapons done while you sleep.
Instant boss only farms bosses on the sea your character is currently in. Switching seas resets the in-game boss cool-down timer, so the macro will not cross seas to chase a spawn. Pick the sea you want to farm before starting the session, and stay there.
Sea Beast farming has enough of its own setup — a fixed Sea 2 starter-island spawn point, a life-steel gear requirement, and a separate top-of-the-boss-tab toggle — that it gets its own page. The full walkthrough is live now: Sailor Piece Sea Beast Macro.
The hub for every Sailor Piece feature and per-tab walkthrough.
Read guide →AFK every dungeon with weapon cycling and dual-sword rotation.
Read guide →AFK Sea 2 sea beasts from a fixed starter-island spawn point.
Read guide →Get the hub installed and ready to launch the macro.
Read guide →Download ExoPanda and run the Sailor Piece Boss Macro on Sea 1 manuals, pity targets, and Sea 2 world bosses.
